TA/Unity
객체의 자식을 찾을 떄, 객체를 자식으로 넣을때..
프리랜서 디자이너
2015. 7. 12. 17:51
객체의 자식구조를 찾을 떄
transform.FindChild("이름");
새로 생성한 프리팹을 특정 오브젝트 자식으로 넣을때..
Player = Instantiate(Player_01, Player_pos.transform.position, transform.rotation) as GameObject;
Player.transform.parent = gameObject.transform.FindChild ("Player_pos").transform;
또는....
Player = Instantiate(Player_01, Player_pos.transform.position, transform.rotation) as GameObject;
Player.transform.parent = Player_pos.gameObject.transform;