TA/Unity
쉐이더 LOD 테스트용 스크립트 [ExecuteInEditMode]
프리랜서 디자이너
2020. 7. 7. 11:23
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class ShaderLod : MonoBehaviour {
[SerializeField]
public int ShadeLOD = 400;
public void Update() {
Shader.globalMaximumLOD = ShadeLOD;
}
}