TA/Unity2020. 7. 7. 11:23

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

 

[ExecuteInEditMode]
public class ShaderLod : MonoBehaviour {

    [SerializeField]
    public int ShadeLOD = 400;

    public void Update() {
        Shader.globalMaximumLOD = ShadeLOD;
    }
   

}

Posted by 프리랜서 디자이너